Showing posts with label Jeremy Janzen. Show all posts
Showing posts with label Jeremy Janzen. Show all posts

Monday, January 30

Nucleus SoundLab - Celluloid Beats Reason Refill!


Nucleus SoundLab released a brand new refill for Reason 6 today called Celluloid Beats! This refill is part of a newly launched series designed by Jeremy Janzen dubbed Modular Grooves. Now I had the pleasure of working on this project and I'll tell you I've been wanting to spill the beans about this one for months! First off what sets Celluloid Beats apart from other Nucleus SoundLab refills is that, one, it's loop based; and two, these loops have been sampled with a new proprietary sampling technique, called Wide BPM, developed by Jeremy Janzen specifically for the Modular Grooves series. Jeremy goes into more detail about this method in the Demo Video posted below, definitely check it out:





If you watched the above video you no doubt noticed the incredible sound of the loops in Celluloid Beats. These loops were developed using a process Jeremy Janzen describes as an "additive vocoding techique to emphasize long, smooth decay stages." The decay of which is controllable with Rotary 4 on the front of each combinator. Speaking of the combinator, inside is of course a Dr OctoRex Loop Player loaded with that patches specific loop into the eight banks. Why the same loop? Well that's where this gets really cool - slot 1 is the pristine loop, while the loops in the seven other slots have been "remixed" with not only the parameters in Dr OctoRex itself, but with individual slices being sent to different Reason devices for everything from subtle filtering and echoes to stuttering madness! Rotary 1 on the combi controls which loop is playing during each bar. But here's a little trick I learned while developing patches for Celluloid Beats - if you open up the combinator and switch the "Trig Next Loop" (to the right of the Mod Wheel on Dr. OctoRex) from the "Bar" setting to "1/16" and quickly turn Rotary 1 it's instant glitch nirvana! In addition to designing sounds on this project I also wrote the demo mp3, check it out:





The mp3 is made up of six different segments each using a unique combinator from Celluloid Beats with an additional sound source from another Nucleus SoundLab ReFill. Here's the rundown:

00:00 - 00:24 - Bourne Auto combi from Celluloid Beats with Added Harmony combi from the ChordWaves ReFill

00:25 - 00:56 - Ease combi from Celluloid Beats with Spheriboc combi from Pantheon III

00:57 - 01:23 - Mark Two combi with Interstellar Gate combi from Viral Outbreak ReFill

01:24 - 01:45 - Mirrored combi from Celluloid Beats with Picking Daises combi from Pantheon III

01:46 - 02:16 - Dead of Night combi from Celluloid Beats with Bluetube combi from Nanosequences

02:17 - 02:54 - New Paradigm combi from Celluloid Beats with Supertouch Bass combi from Pantheon III




Now that you have an idea of what Celluloid Beats is all about, here's the rundown of what's included with the refill:

- 40 24-bit 44khz REX2 loops form the base of Celluloid Beats
- 280 loop remixes using all 8 loop slots on Dr. OctoRex
- Each patch built exclusively for Reason 6
- All REX2 loops included outside the ReFill, for use in other samplers
- Detailed PDF documentation on the creation and operation of the ReFill

You can purchase Celluloid Beats today for $29 USD from Nucleus-SoundLab.com!

Monday, September 26

September 2011 Reason Wizardry Issue Now Available!

The September 2011 issue of Reason Wizardry is now available to download for subscribers! In this issue, NSL CEO Jeremy Janzen, takes a sneak peak at the Pulverizer and The Echo effects in Reason 6, here's a sneak peak:

Thursday, August 18

Pantheon III ReFill Video - Equinox


"This is a music video using sounds from the new Pantheon III Reason 5 ReFill. The song is called Equinox by Matthew Clary. Read more about Pantheon III at: www.nucleus-soundlab.com" -Jeremy Janzen

Thursday, August 4

Nucleus SoundLab's Pantheon III ReFill Now Available!


For the past few months I've been working on a secret project for Nucleus SoundLab - the latest incarnation of the legendary Pantheon series of Reason ReFills, Pantheon III! The Pantheon series has been one of Nucleus SoundLab's most popular projects and for good reason - genre absconding sounds from some of the world's best sound designers using Reason's Thor Polysonic Synthesizer. So when NSL CEO Jeremy Janzen asked me to be a part of the sound design team for Pantheon III I knew I had to bring my A game! And it's a good thing I did - because with a cast of designers like Tom Pritchard (Stompp), Adam Fielding (Distinctive Records), Kirke Godfrey, Clint Grierson (Point Zero Productions), Joseph Mizelle (Zensphere) & Shaun Wallace (Sonic Element) anything less would have been an embarrassment.*-). Spec wise, Pantheon III has 260 unique custom combinators. 36 designed in conjunction with Record 1.5, making them ready for the coming Reason 6 upgrade. And after perusing the patches last night from the other designers, I believe this just might be one of the very best refills available for the Reason platform. With sounds ranging from leads to pads to strange atmospheric modulations there's something in Pantheon III for everyone! Many of theses patches would be right at home on a release from Warp, Hot Flush or Ghostly. While others sound like they were lifted straight from 70s or 80s vinyl! But enough of my chatter. Go to www.nucleus-soundlab.com to pick up your copy of Pantheon III today for $49 USD. Or if you don't already own Pantheon I and II, pick up the Pantheon Bundle for a huge savings. And if you're short on cash, make sure to download the demo refill to tide you over until your next check ;-).

Check out the demo video:

Thursday, May 26

Reason Wizardry May Issue Now Available!


The May 2011 issue of Reason Wizardry is now available to download for subscribers from Nucleus SoundLab! In this issue Jeremy Janzen examines mastering in Reason, specifically the M-Class Mastering devices! The issue comes with a .rns file demonstrating the devices discussed. And the best part is next month will be a continuation of the topic. Subscribe to Reason Wizardry today @ nucleus-soundlab.com!

Monday, March 7

GuitarScapes!


New from Nucleus SoundLab - GuitarScapes! I had the pleasure of working on this project along with Jeremy Janzen, Adam Fielding, Shaun Wallace, Tom Pritchard, and Joseph Mizelle. Here's some of the info from NSL:

"The final product of nearly 24 months of effort is the GuitarScapes ReFill. Inside you'll find vocoded hybrid pads, sequenced 'almost-real' plucks, rock-solid bass guitars, monstrous distorted monoleads, classic filtered arpeggios/chords, cinematic ethnic strings and even frighteningly realistic acoustic and electric guitars - if your track calls for simplicity. Beyond that, if you own both Reason and Record, you will be pleased to hear a very special set of patches was created that takes advantage of the Record-exclusive Line6 Amp and Neptune pitch-shifter! Of course, as a Nucleus SoundLab ReFill, GuitarScapes also features extensive PDF documentation to help users harness GuitarScapes in their productions. Details:

1.2GB+ of 24/16-bit 44khz samples.
223 Custom Combinators - each one unique and featuring all 4 Rotaries, Buttons and Modwheel mapped to intelligent assignments.
46 of the above Combinators are for Reason+Record - these unique Combinators are exclusively built using Record amps and FX and as such require Reason 5 + Record.
63 Basic Combinators - featuring a single sampleset with a chain of useful FX.
55 NN19 Patches
25 NN-XT Patches
8 Demo songs packed inside the ReFill as RNS files.
PDF Design documentation for each patch, detailing important aspects of its design, inspiration and performance."




Pick GuitarScapes up today from Nucleus SoundLab for $59 USD!

Monday, February 28

Reason Wizardry - February 2011 Out Now!


The February 2011 issue of Reason Wizardry is now available for subscribers! Check your e-mail, I just downloaded my copy. This month Jeremy Janzen is exploring Reason's RV-7000 Advanced Reverb device - from spring reverbs to multi-tap delays and nearly everything in between. If you aren't currently a subscriber to Reason Wizardry you can sign up at www.nucleus-soundlab.com for $9.95 a month!

Thursday, November 25

Black Friday ReFill Bundle - 55% Discount


Black Friday ReFill Bundle - 55% Discount

Last year we gave in to the pressure and tried our hand at a Black Friday Sale - which, seeing as we're Canadian was a bit strange. Well, it was a very successful sale in 2009 so why not give it another shot in 2010? Who cares if we already ate our turkey in October instead of November?

Once again, the sale consists of a bundle of the *entire* line of Nucleus SoundLab ReFills at an incredible price of over 55% off! What could be more festive?

Of course, this time around we've added three new products released in 2010 - Pantheon II, Filter Research 2 and NanoSequences. Talk about sweetening an already tasty deal!

This package includes full copies of all eleven amazing ReFills below:

NanoSequences
Pantheon
Pantheon II
Filter Research
Filter Research 2
Synthetic Kits
Viral Outbreak
ReCombination
MK Digital Keys
Ambient Drums
OB Resurrection

To purchase this entire downloadable package for the frankly insane price of just $229 (regularly $509), head over to the bundle page. For more info on each Refill, click the above links. Keep in mind, this is a huge download! If you have a poor internet connection, consider purchasing the products shipped on DVD for a nominal fee of $30.

Do not delay, this bundle price will expire November 30th, 2010.

Have a great holiday!

Jeremy Janzen
Owner/Lead Designer
Nucleus SoundLab

Tuesday, September 14

Filter Research 2 - Key Split FX Documentation


This is an excerpt from the Video Documentation that comes with the Nucleus
SoundLab Filter Research 2 ReFill. Each one of the 5 Epic Combinators included
has detailed video docs - totalling more than 90 minutes!

Watch this video to learn more about the Key Split FX patch - which uses
innovative routing to provide a versatile performance patch with a different
effect on each key.


Nucleus SoundLab

REMINDER:

Just 4 days left on the Nucleus SoundLab Late Summer Sale!

Thursday, September 2

Reason Wizardry August Issue Out Now!


The August issue of Reason Wizardry is now available. This issue is the first to feature Reason 5 describing in detail Kong, the new combinator CV inputs and sampling. Go to Nucleus-SoundLab.com today and order your subscription to Reason Wizardry!

Thursday, July 1

Nucleus SoundLab Canada Day Sale!


Canada Day ReFill Sale

Today Nucleus SoundLab celebrates the creation of this great nation. Not Canadian eh? Well, Canadians are a notoriously friendly bunch - so feel free to join in the celebration by reaping the savings below.

Canada Day NSL ReFill Bundle - Save over $230!

Every single Nucleus SoundLab ReFill has been bundled together in this amazing deal. This package includes:

Filter Research 1
Filter Research 2
Pantheon I
Pantheon II
Synthetic Kits
Ambient Drums
MK Digital Keys
OB Resurrection
ReCombination
Viral Outbreak

This bundle is regularly priced at $480. Until July 10th, 2010 - you can get the entire NSL library of ReFills for only $249!

As a bonus for the first 10 customers, the Getting Started with Thor Bonus Issue from Reason Wizardry will also be included!

This bundle package is available both as a download and shipped worldwide on DVD. Please, as this is a very large download - if you have a slower net connection consider the DVD package.

To purchase, visit the bundles page.

Synthetic Kits ReFill 60% Off

Interested in showing your solidarity with Canada in the form a single ReFill purchase instead of our tempting bundle? No problem - also until July 10th, you can purchase our innovative synthetic drum/percussion ReFill Synthetic Kits at a $30 discount!

To read more about Synthetic Kits and to order at this price - head to the product page.

Happy Canada Day!

Jeremy Janzen
Owner/Lead Designer
Nucleus SoundLab

Wednesday, June 16

Nucleus SoundLab's Filter Research 2


Check out the brand-new Filter Research 2 effects ReFill - for Reason 4 and Record.

For more information and to purchase, see the product page at:
nucleus-soundlab.com/filter-research-2-reason-refill.html

Tuesday, June 15

Filter Research 2 - NSL MURFY

Here's the video documentation for a patch from Nucleus SoundLab's
newest ReFill, Filter Research 2, which comes out tomorrow!

This is an excerpt from the Video Documentation that comes with the Nucleus
SoundLab Filter Research 2 ReFill. Each one of the 5 Epic Combinators included
has detailed video docs - totalling more than 90 minutes!

Watch this video to learn more about the NSL MurFy effect - based on the MIDI
MURF hardware effect by Moog.

http://www.nucleus-soundlab.com/

Monday, May 24

Reason Wizardry 11 - May Issue


The latest issue of Reason Wizardry is now available for download! This issue discusses Envelope Followers and comes with some great combinator examples done by Jeremy Janzen. If you haven't subscribed to RW already, you can try out a month for free by becoming a fan of Nucleus SoundLab on Facebook! What are you waiting for?

Thursday, April 29

Reason Wizardry 10 - April Edition


The April edition of Reason Wizardry is out today! This month's tutorials are on wavesequencing synthesis, made popular by the Korg Wavestation synthesizer back in 1990. According to VintageSynth.com, wave sequencing "was a break-through form of synthesis, by which short segments of sampled audio waveforms could be played one after the other and cross-faded into each other for some complex and unusual tones, pads, textures and rhythms." Should be another informative tutorial! By the way, if you "befriend" Nucleus SoundLab on Facebook you become eligible for a free trial month of Reason Wizardry! Just check out the Fan Area.

Saturday, March 13

Pantheon II Reason Refill - Further Demo Track


This is a demo song for the Nucleus SoundLab Refill Pantheon II. Its called Further and was written by Adam Fielding.

You can find out more about Pantheon II at:
www.nucleus-soundlab.com

Sunday, December 13

Pantheon II is out!!!



This past fall I had the pleasure of designing patches for Nucleus Soundlab's latest release Pantheon II. I initially met NSL head honcho, Jeremy Janzen, thru the interview I conducted with him on the very first edition of 10 Questions, which came out on August 5th of this year. A week later, after pestering him with e-mails concerning sound design work, he asked if I wanted to work on Pantheon II. Needless to say I was very excited and had a hard time not posting about the work in progress here on the blog! Unlike a lot of sound design companies that release products based on genres and dance styles, Jeremy Janzen releases his refills based on the synthesizers and samples used in the sound design. Pantheon II is based on Reason's flagship synthesizer, Thor, and each patch designed had to utilize Thor somehow. He also of course wanted each patch to be unique and designed from scratch, with every knob and button mapped and labelled with a singular purpose. Needless to say a lot of work went into these patches and that's not even considering the intense documentation that comes with Pantheon II, detailing the inspiration and performance notes of every patch! Okay, enough rambling.... here's the technical info:

Nucleus SoundLab proudly releases Pantheon II, the next in their series of ultimate Thor Refills for Propellerhead Reason 4. Pantheon II carries on the the fine lineage set by the original, with a massive new variety of intricately constructed patches ready to inspire you. Once again, these patches inner workings are revealed with refined and detailed PDF documentation.

Imagine a Refill without compromise. Instead of patches consisting of a single good idea, you'll find patches that contain several great ideas, tweaked to absolute perfection. As is now the Nucleus SoundLab standard, these patches are totally unique and fully mapped - ready to start or jump-start your new track. You won't have a problem finding a suitable patch either - not only are all Combinators categorized intelligently across diverse categories, but all Thor patches are as well!

The original Pantheon brought detailed and informative patch documentation to mainstream Reason Refills. Now with Pantheon II, that concept has been further refined and fine-tuned. PDF bookmarks now make finding the exact patch you are looking for simple. Further, the new documentation is more concise and takes up less pages, while offering even more useful information about the performance, inspiration and design behind every patch!

Pantheon II doesn't seek to retread old ground. If you already own Pantheon I, you'll find virtually no sonic overlap. Instead, new directions are explored: Malstrom/Thor hybrid synthesizers are featured; hardware-inspired monophonic beasts are uncovered; the Thor Step Sequencer is harnessed and taken to the next level; massive atmospheric washes using wavetable and FM techniques are explored; and RPG8 creates both classic dance arpeggios and exotic and delicate physically-modeled algorithmic patterns.

Details:

173 fresh and unique Combinators.
244 Thor patches.
30 Subtractor and Malstrom patches.
8 .rps demo songs.
All Combinator and Thor rotaries/buttons uniquely mapped.
All Combinator and Thor patches categorized intelligently.
PDF Design documentation for each patch, detailing important aspects of its design, inspiration and performance.

Pantheon II is priced at $49 USD in downloadable format. Want the full Pantheon experience? Why not check out the Pantheon Bundle? You'll get both the original Pantheon as well as Pantheon II at nearly 20% off.


For more information, a demo refill, and to purchase Pantheon II go to Nucleus-Soundlab.com.

Wednesday, August 5

10 Questions with Jeremy Janzen


In Conjunction with the Synthetic Kits review we have the first ever Resonant Filter interview!

Jeremy Janzen is the founder and lead sound designer for Nucleus Soundlab. NSL specializes in Reason Refills, while also making sound sets for the Wuzikstation and many other platforms. He's based in Canada. Damn that reminds me, I forgot to ask him about curling. Oh well, guess I'll never understand it. Anyhow here's the first installment of 10 questions:


I know you first started as a bass player, what prompted you to start messing around with synthesizers and sampling?

Back in the late-90s I played bass in a local blues/rock band. We started experimenting with an early version of Cakewalk Pro Audio to create 'mockups' of our original songs. Of course, using built-in Soundblaster audio they sounded awful.  I learned quite a bit about MIDI, Soundfonts and sequencing this way though.  I decided I'd try to sample my bass, in order to have a better sound in our mockups.

I sampled the bass, and put it up on Hammersound to share.  Soon I was getting emails from all over the world, saying it was the best sampled bass they'd ever used etc. etc.  I was shocked.  I had really no clue what I was doing, how to record and loop audio, process it or anything else.  Later, when I did have this knowledge I reprocessed and looped these samples and they are actually available in the ReCombination Refill as "Ibanez Bass"!

After that experience I took a break from music for a few years.  In 2003 I began investigating VSTi instruments and writing songs using them.  Shortly after I discovered Reason.  I loved its modular nature and flexibility.

Within a year or so I was distributing free NN-XT samplesets.  It wasn't a huge step from there to start doing this commercially - I'm obsessive about computers, audio and music so its very natural for me.

Your products seem to run the gamut of sound,  what music inspires you?

I listen to a whole range of music that probably might seem odd based on the electronic sound design I do.  I'm a huge metal fan - Tool, Megadeth and Pantera are what is frequently playing on my iPod.  Red Hot Chili Peppers, Santana, Pink Floyd, Jean Michel Jarre are also big influences.  Besides this type of mainstream music, I'm really passionate about video/computer-game music.  As often as I listen to metal, just as often I'm listening to the soundtracks from Deus Ex, Metroid Prime, Castlevania, Xenogears or Soukagi (bonus points if you've heard of that one!)



How do you decide what kind of refill you are going to work on?

It's different every time.  Mostly I am working with Reason or another instrument and am inspired by something I create - by accident perhaps!  And then I decide to keep exploring that and suddenly it seems possible that an entire Refill could be created from this.  That was the case of Synthetic Kits - it was inspired by a few very complex patches I created for our Pantheon Refill, and I really wanted to continue something in that direction.

Any hints on what's in the works for NSL?

Well, as you know I'm now working every month on our Reason Wizardry tutorials.  Besides that, one of our older Refills has a major update very close to release.  The best part about the update is it will be completely free for existing owners, as usual.  As for truly new stuff, I am working on a variety of projects but nothing I can talk about just yet :)



You have a few Producer's Conferences coming up in Canada in
which you'll be  showcasing Synthetic Kits, any cool tricks you want to share with us that you'll be talking about there?


I'm going to be talking about the philosophy behind Synthetic Kits, as well as some techniques used for both sequencing and sound design in the Refill.  I'll probably leave it at that for now, but I think much of what I discuss will probably make it into a future Wizardry issue!

While we're speaking of Synthetic Kits, was it inspired by your Ambient Drums refill?  I ask because although they are drastically different they seem to share some of the same architecture and ideas?

No, I wouldn't say one inspired the other.  Ambient Drums was created quite some time ago.  Its a completely sample-based Refill and the goal was to create something akin to 'StormDrum-lite'.  Something with atmospheric drum sounds suitable for film-scoring, etc.  With Synthetic Kits I wanted to synthesize all sounds obviously, but also create sounds suitable for a wide range of electronic genres.

But in a way all older Refills did inspire newer ones.  With feedback from Ambient Drums, I learned that users really liked the patches with multiple patterns, so I thought - why shouldn't every patch have multiple patterns inside?  So with Synthetic Kits you see the logical progression of that idea - some patches having at least 4 patterns and up to 12+ in a single patch!

What recommendations would you give to someone looking at getting into Sound Design and how did you go about first starting in the business?

I would really strongly suggest to keep your economic expectations low if you want to start a sound design career.  It is possible for the business to be quite lucrative, but the initial stages are extremely low on monetary returns.  For the first 18 months with Nucleus SoundLab I was just earning a very small amount of extra income with it.  Its only after that when things really have started to grow to the point where this is my full-time career.

The most important point is that you need to develop a reputation. You can't do that overnight.  Customers just *will not* buy from unknown sources.  So be prepared to work your first series of projects for low/no pay, just to start building up that credibility with your audience.

For me, I did it the hardest possible way!  Pretty much I did everything myself.  I started by creating samplesets for the
Wusikstation VSTi - and I did all the demo songs, the website, the art, the samples, the patches, the marketing.   Whew...  So if you have energy and talent for all of that, go for it.  Otherwise you might want to team with some other like-minded individuals or companies to help get your first ideas off the ground.  Its probably much less draining than the way I did it!

Any thoughts on the age old analog vs digital debate?

Though I'm no engineer, I have a background in science.  I feel that many of audio's most contentious debates are psychological, with very small differences probably not noticeable.  The trouble is that musicians are inherently passionate about what they hear and thus they are easily ...  misled into how to get the best sound.

Digital audio is awesome.  Maybe your productions could be somewhat improved with expensive analog outboard gear.  But if you concentrate on what you *don't* have, you'll never make music.  You can make incredible music with inexpensive software today, and I think we should more often look at the possibilities of that, rather than the small limitations.



I really enjoyed the first video for Reason Wizardry and love that it's going to be a monthly series I can look forward to, how has the response been and why did you decide to put it out as a subscription service instead of as a DVD or single product?

Reason Wizardry has had a very solid response so far.  That said, this is a subscription-service with expansive long-term goals and there is still much work to do in order to meet them.

I decided to do a subscription-based service for a few reasons. First, it allows me to have a moderate investment of time every month, as opposed to many months of heavy time investment to create a single product.  This means I can continue on with my other work at the same time as Wizardry.  Second, it gives users time to consider each issue before moving on.  I've used tutorial DVDs before and there is a tendency to skip ahead, before you truly understand earlier concepts. As a subscription you have more time to practice and understand concepts before the next are presented.  And finally, subscription fits the material best.  Wizardry isn't a beginners tutorial.  There is no 'filler'.  If I filled an entire DVD with Wizardry material, most users would be so incredibly intimidated by the depth of it that it would be overwhelming.

Of course from a business standpoint, it certainly doesn't hurt that it will give me a modest monthly income.  In these difficult economic times any amount of 'guaranteed' monthly income is a very good thing for small business owners.

I know your products thru Propellerhead's Reason, but you also design sounds for NI Massive, Stylus RMX, Wuzikstation, Rob Papen Blue, Sylenth 1.... how do you choose a platform for a product and what are your go to synthesizers when creating music yourself?

Whatever product I create sounds for has to inspire me.  While Reason is without a doubt my favorite platform for digital audio, I sometimes 'burn-out' a bit on designing sounds for it.  So its nice to take a break and work with something else.

Personally I do like to mix VSTi instruments in with Reason using Rewire.  My most used plugin is surely NI Massive.  Its extremely powerful and a great complement to Thor.  The best part about it is the flexible modulation - you can drag any modulator (envelope, velocity, lfo etc) to just about any destination.  Its quick and easy and you get good visual feedback on each knob showing the modulation happening.  The patchsets I've done for Massive are also some of the best sounds I've ever done, and most proud of.  So if you have Massive I really encourage you to check DataBank 1/2 out.

My second most-used plugin is Stylus RMX.  As a non-drummer, RMX is awesome for creating interesting beats quickly.  I'm desperately hoping the Props steal a few RMX ideas for their inevitable Dr. Rex v2!

I'd like to thank Jeremy for agreeing to take part in this interview and answering my inane questions thoughtfully. If you'd like to take part or recommend someone for 10 questions please leave me a message.