Showing posts with label Audio Damage. Show all posts
Showing posts with label Audio Damage. Show all posts

Sunday, September 15

Audio Damage's Eurorack devices in action!

As you may have heard, Audio Damage, the makers of some of the best software effects and instrument plug-ins, has released their first hardware products for the modular set:

"This is a quick demonstration of the first three Audio Damage effects for Eurorack. Source is a tape loop on a Nagra III. First, DubJr is demonstrated, then Grainshift, and finally Errorbox."

 

Monday, February 11

Chris Randall - blinkerette

Chris Randall, of Audio Damage, posted this jam:

"A little late-night jam with Elektron Analog Four and Maschine. Nothing else but a whole raft of Audio Damage plugs, as usual."

 

Wednesday, December 14

Audio Damage Kombinat Dva Overview...

the one and only swiss army knife of audio destruction:


"This is a short look at the highlights of Kombinat Dva, our multi-band distortion plug-in. Kombinat Dva is available only in the Audio Damage store." -Audio Damage

Sunday, November 13

Simple IDM Track Using Only Audio Damage Plug-Ins...


"This track, inspired by Autechre's "Corc" from LP5, is a demonstration of using Audio Damage effects and instruments to create an entire track. "
-Audio Damage

Friday, November 11

Audio Damage Filterstation Overview


"This is a quick overview of Filterstation, our stereo filter plug-in."
-Audio Damage

Thursday, October 13

Audio Damage - Filterstation - Coming Soon!


Audio Damage have put up the product page for the forthcoming Filterstation plug-in. Here's the info:

"Filterstation is the Audio Damage take on the classic serial/parallel/stereo dual filter topology, made famous (and some would say "indispensable") by the Sherman Filterbank and its many clones. With twelve filter algorithms (including our all-new MS20 lowpass and highpass emulations), an envelope follower, saturation, and an easy-to-use interface, Filterstation has everything you need to get your noink on!"

Filterstation Features:

• Twelve different filter algorithms, including two all-new MS20 emulations and our classic 914 bandpass and Filterpod lowpass models.

• VCA mode for tremolo and gate effects.

• LFO with twelve different patterns, and both internal and tempo sync modes.

• Envelope follower for dynamic control of filter frequency.

• Serial, parallel, and true stereo operating modes.

• Sidechain input for external signal to envelope follower. (VST3 only.)

• Easy-to use interface for quick programming.

Audio Damage

Wednesday, August 24

Wanna hear the new Audio Damage plug-in?


Chris Randall tweeted yesterday,"wanna hear the new AD plug?" with a link to the below soundcloud clip. No word on exactly what the plug-in is going to be, however a few days ago on Analog Industries, Randall mentioned it was an effect, not an instrument. I'm hoping for a bad ass filter with some serious grit!

Fs qd1 by Chris Randall

UPDATE:

Chris Randall posted another example on Soundcloud, as well as bit of information on his blog Analog Industries:

"Here's a couple quick (well, "quick" as in I just banged 'em together, not "quick" as in "wow, that Soundcloud embedded player loads quick!") demos of the upcoming AD plug. I imagine that if I give you a little context, you can figure out what it is. In Fs_qd1, the source is Massive, with the filters turned off. First you hear it dry, then with the effect. In Fs_qd2, the source is FabFilter Twin2, again with the filters turned off. Any delay or reverb you hear is coming from elsewhere, not the effect."

Fs qd2 by Chris Randall

Monday, August 15

Another Massive Automaton Morning

I thought I'd start posting a few of my musical explorations to Resonant Filter. These aren't songs, nor even fragments per se, but aural wanderings. This one started with a drum beat programmed in Reaktor's Massive ensemble (big ups to Brent Kallmer @ Bluewater VST for posting tutorials on this deep drum machine.) The other two channels feature field recordings - one of a skatepark in Santa Cruz and another of my nieces and nephews play acting. All three channels were sent thru Audio Damage's Automaton cellular automata multi-effect, a fantastic plug-in based on Conway's Game of Life. Check it out:

Saturday, August 13

Massive Automaton Morning

Been playing around with Reaktor's Massive ensemble this morning. I'd forgotten how much fun and deep this drum machine can be! Thanks to Brent Kallmer at Bluewater VST for reminding me with his recent tutorials. In this piece I'm also using Audio Damage's Automaton effects device (one of my all time favorite plug-ins.) Check it out:

Saturday, June 4

New from Audio Damage - Panstation!


Panstation is, without question, the most sophisticated autopanner plug-in available. We started with a loose model of the venerable Drawmer M500's panning engine, then added the counting features from the Audio & Design PanScan (probably the most famous vintage autopanner, and the "secret weapon" of many well-known producers.) The result is an autopanner plug-in that is second to none in both feature set and sound.

Panstation Features:

• Four different panning laws, including an exact 1:1 clone of the M500 pan law.

• Ten panning waveforms, including all the waveforms present in the M500.

• Free-run, MIDI tempo sync, MIDI note trigger, MIDI note number, and CC control of panning.

• Audio trigger counting feature from the A&D PanScan.

• Easy-to-read user interface. No squinting at tiny pixel fonts.

• Relative phase control of each side, for tremolo and stereo widening effects.

• MIDI Learn for full MIDI CC control over every parameter.


Check out the demos and buy your copy for $39 @ www.audiodamage.com

Tuesday, February 1

Phosphor Overview


A quick run-through of Audio Damage Phosphor vintage digital additive synth
plug-in in two parts. The first part shows multiple Phosphor instances in a
musical setting, and the second part touches on the highlights of the UI and
creating a sound from the init patch.

www.audiodamage.com

Wednesday, December 29

Phosphor Test Tracks


Phosphor Test Tracks by Chris Randall

Here are all the quick Phosphor demos I've done so far, all in one handy set. Interestingly, I neglected to do any pad-like stuff, a situation I'll remedy shortly. But this should give you a pretty good idea of where its wheelhouse is. It is capable of some seriously loopy shit, as well, which I'll also be adding in the near future.

As far as progress goes, only one major feature left, which we should have nailed today or tomorrow, then presets, manual, porting. So it won't be long.

What it is: a two-oscillator 16-voice polysynth loosely based upon the topology of the alphaSyntauri additive synthesis add-on for the Apple ][+ and //e. We've added some modern features like the delays and mod routing, mono modes, and a "clean" setting for the sine waves and noise, in order to extend the capabilities of the synth past its original limits. But this plug is mainly designed for recreating the alphaSyntauri, and at that, it excels.

www.audiodamage.com
www.analogindustries.com

Thursday, August 26

Axon Programming Tutorial Part Two Of Six


This video is a three minute overview of how to make connections between
neurons, and how to get complex rhythms.

Audio Damage

Thursday, August 12

Axon Programming Tutorial Part One Of Six


This tutorial, part one of six, provides a super quick overview of how to
program the Neuron Sequencer in Axon, for those that want to jump right
in and start clickin'

Audio Damage

Monday, August 9

Audio Damage Axon Now Available!


Axon is a strange creature, and we won't tell you otherwise. Our goal was to come up with a new style of percussion sequencer/synth that wasn't linear and x0xy, and we succeeded beyond our wildest expectations. The Neuron Sequencer in Axon is a fundamentally different way of thinking about rhythmic sequencing, and results in new patterns and styles that will bring your IDM, dance, and ambient tracks to another place.

Axon's sequencer can either drive external synths and samplers or its own internal voices, seven of 'em, which are FM-based, but designed for quick and easy programming, and fine-tuned for percussive-type sounds. A full MIDI Learn complement allows external hardware control of both the sequencer and the internal voices, and an on-board stereo delay taken right from our fairly thick collection of delay algorithms extends the rhythmic possibilities right to the edge of what any sane person could possibly stand.

We'll be the first to admit that Axon is an experimental tool, and isn't for everybody, but if your interests lie in the abstract realm, and you want to take your rhythm and melody programming to strange new worlds, this might be just the thing.



This is a quick demonstration of the various features of Axon, the new abstract
science sequencer/synth from Audio Damage.

Axon is available at www.audiodamage.com

Saturday, May 29

Discord 3 by Audio Damage out now!


Discord3 is a comprehensive refresh of our popular Discord series of multi-effects. From subtle ADT effects to completely chaotic granular destruction, and everything in between, Discord3 is a capable and broad-reaching multi-effect plug-in.

www.audiodamage.com

Tuesday, December 22

Sunday, December 6

Audio Damage Tattoo Simple Demonstration...



This is not a tutorial; it just just a brief run through of making a beat on Tattoo, the drum machine from Audio Damage.

http://www.audiodamage.com/...

Thursday, October 29

Tattoo Tattoo


Audio Damage have just redesigned their website and posted the product page for Tattoo! For those of you not keeping track, Tattoo is AD's first foray into VST instruments, a drum synthesizer:

Tattoo Features:
12 Drum Synths: Tattoo comes equipped with twelve different voices, instead of the one general catch-all voice you find in most drum synth plug-ins.

Sophisticated Step Sequencer: Tattoo's internal sequencer comes correct, taking grid programming to the next level.

Randomization For Days: There are multiple routes to randomizing your beats, from subtle ghost notes to full on haywire.

Parameter Sequencing: Every synth parameter (and we mean every one) has its own sequencer, including randomization.

Synchronized: Tattoo can run off its internal sequencer, from host sync, or via "note sync," where the sequencer can be stepped with MIDI notes. In this way, Tattoo can run in any time signature you can come up with, or sync to any groove template in any host sequencer.

MIDI Input: Tattoo's MIDI implementation includes full MIDI learn for all parameters and MIDI pattern switching. You can also use MIDI note input in addition to or instead of Tattoo's internal sequencer, and still have access to the randomization features and MOD sequencing.

MIDI Output: Tattoo sends MIDI output of all its note events, including randomization, so you can use its step sequencer to drive any other drum synth or sampler (or any instrument, really) as long as your host allows MIDI routing from a plug-in instrument.

Audio Outputs: Tattoo has a stereo buss and 10 mono outputs. The stereo buss has a modified version of the Kombinat "One Knob Compressor" to add a little squish to things.

Thursday, October 8

Audio Damage Tattoo

Chris Randall from Audio Damage, makers of Replicant, Automaton, Ronin, Eos, etc... has just displayed the first look at the UI for the company's foray into instruments, Tattoo! If you've been following along you know that a few days ago he uploaded a sample of said machine (top of page), and has hinted at it for weeks...


Click for full-sized.

"With the caveat that the UI isn't 100% finalized, here you go. Have a gander at Tattoo, our first instrument. Some salient points:

1. No samples. This is a drum synthesizer. Each voice is purpose-built, as well, rather than just having a general percussion synthesis voice.

2. Every synthesis control has a sequencer attached to it.

3. If you own Replicant, you can immediately see how the randomization/likelihood works for each channel/voice.

4. The sequencer also outputs MIDI (in the VST only, of course) so you can use the randomization features in other drum synths or external hardware.

So, there you have it. We haven't decided on a price, and I have no idea whatsoever as to when it will be done. We've got the synthesis all in place, but not "tuned," and the sequencer is about 80% complete, but the hardest parts haven't been done yet."