Friday, December 10

XBox 360 OSC Controller


I have wanted to do something creative with a game controller ever since I
first discovered the [human interface] object in Max. And as soon as the new
Nodes object was released I thought a great implementation would be to use
it with some sort of joystick.

I’m using MaxMSP to receive all the control data from an XBox 360 controller
and converting it to OSC messages to be used with any program that accepts
OSC, in this case Reaktor. I’ve made each message range scalable as well, for
fine tuning control possibilities.

I added 9 nodes for each joystick which gave me 11 control parameters
(including XY) for each joystick! It was a little unpredictable to know what
kinds of results that would achieve but that was the fun part :)
I pretty much randomly assigned all the controls to this ring modulating synth
and buffer effect Buffeater. Fun times.

www.antonaudio.com

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