Showing posts with label New Atlantis Audio. Show all posts
Showing posts with label New Atlantis Audio. Show all posts

Wednesday, August 28

The Vault is Open!

 

New Atlantis Audio has released The Vault Volume 1:

"The Vault library represents the complete unearthing and liberation of our entire field recording archive, as we hand select material from our 11 Terabyte sound repository. With a stack of hard drives staring us in the face, we have decided to start small…

This first volume has over 2GB of raw, unprocessed, unplanned handheld field recordings captured throughout the world over the course of 10 years.

This is not a produced Hollywood SFX library, and that's what makes it special. These are spontaneous moments captured to portable recorders on-the-fly when they were least expected. Unedited, unrehearsed, unnamed in original chronological order and Royalty-Free for use in your own sonic adventures."

Pick up The Vault today for the discounted price of $49.99, and as an added bonus, the first 100 buyers will receive all future Vault releases for FREE!

 

 

Saturday, June 22

Dispatch!

 

Theo from New Atlantis Audio has begun a new sound library subscription service called Dispatch, that will feature the great sound design that NAA has become famous for, along with some third party designers. For only $88 USD a year (or $9 a month) a new Reason ReFill will be delivered to you weekly! Ableton and 24bit Loop formats expected in the near future. Check it:

"We are extremely excited to finally lift the veil on what we've been working on for the past several months. Today we are launching the first public access to Dispatch, our new subscription-based soundware delivery service. We won't make you wait any longer, so go ahead and check it out for yourself now at http://dispatch.mu"

Friday, February 3

New Atlantis Audio - Transmisions


New Atlantis Audio is back with a brand new ReFill for Reason - Transmissions:
Boldly go where no man’s gone before! Transmissions is a collection of playable instruments and soundscape generators powered by specially crafted 24bit/96khz stereo sample material inspired by deep space NASA communications, anomalous SETI signals and dark digital mishaps, designed with only the most adventurous space traveller in mind. Evolving pads, super cinematic atmospheres, fx, glitches, and more.

Mix and match these seamlessly-looping soundscapes, motifs, gestural textures and instrumental tones within the playable Combinators to create epic sci-fi soundscapes, atmosphers and instruments that evolve, twist, turn and throb into orbit. Featuring multilayered soundscapes, single playable instruments, and even some examples which combine acoustic instrument patches from the Reason Factory Soundbank for awesome cinematic ensembles.

The soundscape patches you hear in the audio demo are performed by holding a single key on the keyboard! Transmissions is perfect for scoring projects, game music, or any production that can use a dose of zero gravity ambience.

Loop points and root notes are embedded in every file for easy integration. Load them into any sampler instrument, drop them directly into the Reason timeline and tweak your way into uncharted territory, thanks to the complex and evolving nature of the material. You are highly encouraged to experiment with loop points and sample start settings to create an endless number of spaced out instruments and sounds of your own. The included instruments only begin to scratch the surface.

Specs: Includes 30 Combinators, 350MB Samples, 24bit/96khz Audio

Available from rackflip.com for $19.99 USD!

Friday, December 2

Krush from New Atlantis Audio


Brand spanking new Reason ReFill from New Atlantis Audio called Krush and it sounds fantastic:
"Tape, tubes, turntables and top-secret “krustification” processes bring you this beefy set of gritty drums for Reason. With over 100 original samples and 140 Kong .drum presets, Krush is a beatmaking toolkit overflowing with authentic oldschool vinyl sampling character.

Original tube-processed samples were captured to analog tape, and then meticulously combined with isolated vinyl artifacts for that dead-real vintage sampling feel, direct to the trusty MPC. 90’s hardware timestretching, resampling and other “ancient secrets” provide the final digital finishing touches.

Krush comes loaded with drum presets conveniently organized for fast access and auditioning directly from Kong. Mix, match and tweak your way through this library to craft endless kits of your own. Thick kicks, crusty snares, gritty hats and percussion, and a slew of stabs, fx and musical elements for your beat-based productions."

Specs: Includes 140 Kong Drum Presets, 106 Samples, a handful of Bonus Rex Loops and Kong Kits

Available for $9.99 from Rackflip.com

Krush Reason ReFill by Rackflip

Sunday, November 20

Floe from New Atlantis Audio


New Reason ReFill from New Atlantis Audio - Floe:
"In the tradition of the acclaimed and best-selling Polar Elements, Floe is an all new collection of stunning ambient winter-themed Combinator instruments and ensembles. Icy pads, bone-chilling frozen soundscapes, arpeggiated motifs and more.

Floe is powered by a brand new set of our custom-designed 24 bit granular field recording soundscapes, 80MB worth, with loop points and root notes embedded within for easy mixing, matching and experimentation. Drop these source files into any sample player in the rack to create new instruments of your own, or drop them directly onto your Reason timeline and loop away.

If you are creating soundtracks, ambient, new age, chillout, downtempo or just need to inject some dramatic and chilly vibes into your music and scoring projects projects, this ReFill is for you.

Floe is compatible with Reason 5 and up, with a handful of patches making use of some of the new effects in Reason 6."

Specs: Includes 30 Combinators, 80MB Source Samples

Floe Reason ReFill by Rackflip

Friday, September 30

Recoustics from New Atlantis Audio


New Atlantis Audio has a new refill for sale at Rackflip called Recoustics that features "uniquely-sampled acoustic instruments from around the world, selected and designed for their unusual character and feel." From vibraphones and asian gongs to upright basses and bowed glockenspiels. This refill's proceeds go to the One Laptop per Child mission! Pick up Recoustics today from rackflip.com!

Recoustics Reason ReFill by Rackflip

Saturday, September 3

Glas ReFill from New Atlantis Audio


"Glas is a set of gorgeous playable Combinator ensemble instruments for your music and film scoring projects. Exotic, organic and surreal - these instruments are delicate and powerful all at once, and they sound awesome. Glas is powered by a special set of field recording source material, with half of the proceeds going to a very worthy cause.

The source material for this ReFill comes courtesy of Berklee School of Music’s sampling archive, and was commissioned as part of the One Laptop per Child music library, licensed under creative commons.

Half of the proceeds from sales of this ReFill will go to the One Laptop per Child foundation. They’re doing good stuff.

Specs: Includes 25 Combinators, 29 field recordings at 24 bit"

For more information and purchasing go to www.rackflip.com
Glas is available for the low price of $9.99!

Glas Reason ReFill by Rackflip

Saturday, July 30

Grainframe 2 from New Atlantis Audio!


Theodore and New Atlantis Audio are back with a second version of Grainframe:
"Based on a whole new set of footage from some very unique sources... Kalimbas, Tea Kettles, Bees (didn't get stung!), Guitars, Ambulances and more, these Combinators go deep, deep into subtle atmospherics. They are powerful and dramatic, with a really nice organic quality throughout. Very good for scoring or any kind of atmospheric work.

These new frames have loop points and base notes embedded so you can take them outside of this ReFill into any sampler instrument of your own in Reason and go to town."

Pick up Grainframe 2 this weekend for the lowprice of $9.99! (

Saturday, July 23

Grainframe ReFill from New Atlantis Audio


Brand new refill from New Atlantis Audio released today called Grainframe:

Grainframe is a sonic adventure through the strange and beautiful world of granular synthesis. This collection of stunning Combinator instrument ensembles is powered by a set of specially designed stereo waveforms which were created with custom-made granular processing tools.

Acoustic instruments, field recordings, human voices and more were sampled, processed and turned into these expressive and cinematic playable instruments for your music and scoring projects. Layered alongside beautiful Malstrom graintable patches, these instruments come alive as evolving, complex soundscapes merely by playing simple chords. Truly one-of-a-kind sounds here.

Specs: Includes 25 Combinators, 1 Kong Kit, 17 Stereo Sources in 24 bit

Pick up Grainframe today only for the price of $9.99 @ www.rackflip.com

Grainframe by Rackflip

Saturday, July 2

New Atlantis Audio - Forest ReFill


Forest - A Physical Therapy ReFill
“Following in the tradition of the acclaimed Physical Therapy series, this set of all new playable Combinator ensembles are some of the most beautiful sounding instruments we’ve ever designed.

Featuring a handful of gorgeous stereo wildlife field recordings from around the world, breathtaking and expressive Malstrom instruments and physically modeled glass tones, Forest is just oozing with lush organic musicality that will breathe new life into your music or scoring project.”

Forest Reason ReFill by Rackflip

Friday, June 24

MD8 from New Atlantis Audio!


New Atlantis Audio - MD8
Elektron Machinedrum vs. Dr. Octo Rex

"It's an electronic Swedish showdown, to the power of eight! This collection of high def Machinedrum loops injected into Combinator racks with realtime control make for a powerful combo for twisting, turning electronic beats."

Pick up your copy for $8.88 USD from Rackflip.com.

MD8 Reason ReFill by Rackflip

Friday, June 17

Pressure ReFill from New Atlantis Audio


New Atlantis Audio has a new Reason ReFill called Pressure:

"Add a distinct sense of suspense, pressure and dark atmosphere to your music and scoring projects with this unique set of Combinator instruments for Reason.

Powered by a brand new set of hand-crafted 24 bit steam recording soundscapes, Pressure is bursting at the weld seams with a diverse set of dense and intense playable atmospheric rack instruments, with loads of tweakability and hands-on control.

Use the 100+ MB of sample footage to create even more steamy new instruments of your own, or drop them directly into the timeline in Record and go nuts.

Specs: Includes 30 Combinators, 24 bit audio, 110MB of Content"

Available now for $9.99 USD @ www.rackflip.com

Thursday, April 14

New ReFill from New Atlantis Audio!


Healing Hands - Exotic Drums and Percussion for Reason 5

Our latest addition to the renowned Physical Therapy series of ReFills is here. Healing Hands is packed with one-of-a-kind ethnic drum and percussion sounds that were hand-crafted specifically for Reason 5 and Kong. Designed using a variety of physical modeling hardware, software and real world instruments, Healing Hands is powered by all new original 24 bit stereo samples from the New Atlantis Audio team.

Like every installment in the Physical Therapy series, Healing Hands features inspirational sounds of the highest quality that are designed to help take your tracks to far off lands and exotic locations of your own.

More information @ www.rackflip.com



Healing Hands Reason ReFill by Rackflip

Friday, August 6

Rackflip!


New from Theodore Jordan, the man behind New Atlantis Audio comes Rackflip! A website for Reason/Record based refills, tutorials, reviews and news! Theo's been hinting at this for quite a while and this site really shines. Here's the breakdown from the man himself on what it's all about:

Welcome to Rackflip!

Hello Propellerhead World! Welcome aboard. We’re kicking this off with a quick primer on what Rackflip is all about, and what you can expect to find here going forward. Let’s get right to it then…

Rackflip is a small network of websites designed to help curate, cultivate and contribute to the awesome content that is pouring out of the Reason/Propellerhead community these days. Here’s what we’re up to:

The Blog
You are already here, hello again. This blog will be featuring interesting Reason-related content from all over the interwebs, especially stuff related to Reason ReFills, Reason sound design, interesting music created with Reason and the interesting people behind it all. It’s built for short-form content, but expect a tolerable amount of commentary, and the occasional overly wordy post (like this one).

Best thing about the blog is that it’s designed for you to easily contribute to as well. Want to promote your new ReFill release? Pimp your latest video tutorial? Show off your rack? Want to write an exclusive article or review, or just promote one on your own site? It’s all welcome. You can even publish questions and get answers published. It’s super easy. Just click the big chalkboard up on the right, punch in some content and submit. If it’s good, we’ll publish it here on the blog toot sweet. It’s ready for you now.

The ReFill Gallery
This is the main Rackflip website. It’s a curated gallery/shop to get your hands on unique ReFills from independent sound developers and artists. Aside from being easy on the eyes, it supports a wide variety of payment methods, multi-language checkout and true instant downloads. Click, pay, download - right in the browser.

Like the blog, the gallery is also open to folks designing awesome ReFills of their own. If you’re making great stuff and want some distribution, do head over there and get in touch. We’d love to hear what you’re working on.

The Designer Gallery
Much like the ReFill gallery, the Rackflip Designer Gallery will showcase talented independent Reason sound designers and content creators. ReFill makers, tutorial gurus and more.

Anyone who contributes great stuff to the Reason sound community is welcome on the shelves. The Designer Gallery will be open and ready for your submissions soon, so get your mugshots and bios ready!

The Podcast
We’re gearing up for this one now and are hoping to launch it soon. The Rackflip podcast will feature interviews with the kinds of talented folks we’ve been talking about above. The sound designers, ReFill makers and Reason gurus who make the community tick and help make your Reason tracks sound so damn good.

If you’re interested in making an appearance, have show ideas or want to help out in any way please get in touch any time. We’re all ears.

That about covers it for now. We’d love to see Rackflip become a valuable and meaningful resource for both Reason users and content makers everywhere. We’re constantly kicking ideas around, and you’ve probably got plenty of good ones of your own. Please get in touch any time. We want to hear from you.

More from us soon.

♥ Rackflip!

Saturday, July 3

Physical Therapy Vol.2 by New Atlantis Audio out now!


Physical Therapy Vol.2 is New Atlantis Audio's latest refill for Reason. Now I really dug Vol.1 when it came out and still use many of the mallet patches from it on a regular basis (my faves being "Glass Wood Rubber", "Asia Brush" and "Steel Wool".) Vol.2 includes many new mallet based patches as well as "exotic physical modeled plucked strings and tuned percussion, organic wind tones, lush textures, real nature field recordings and more to provide a set of expressive playable instruments that sound like nothing else on the planet." Physical Therapy Vol.2 includes "73 Combinator Instruments and Ensembles, 43 NN-19s, 11 Rex Found Sound Hand Drum Loops, 100 Hand Drum Hits, and 5 Field Recordings. This refill is currently on sale for $29.99 at www.newatlantissudio.com!

Tuesday, June 22

Nightshift from New Atlantis Audio


Received an e-mail from Theodore, over at New Atlantis Audio, over the weekend about his latest refill, Nightshift! I'm hoping to procure a copy for a video review soon, in the mean-time here's some information on Nightshift:

Our latest release is called "Nightshift", and is based around a bunch of overnight field recording sessions we did at some of the biggest, spookiest places we could get in to. Abandoned factories, underground tunnel systems, an old foundry and more. We captured creaking machines, giant pulley systems, huge steam pipes, blast furnaces, acid baths, antique machinery of all kinds. One of the places even came with its own creepy ass crow on the roof, sometimes you just get lucky like that. Those field recordings were processed, mixed and mutilated in varying degrees to create this super unique, super atmospheric library that definitely sets a haunting tone with a totally original vibe.

This is our largest collection yet, weighing it at a healthy 1.2 GB, with just over 250 audio files ranging from short, fast moving effects and buildups, to long playing evolving soundscapes that bend, twist and morph all over the place - some are almost 3 minutes long! There is a tremendous amount to explore inside this library and we can't wait to hear what you do with it. We know many of you are doing scoring work for tv and games with our sounds and this collection will definitely be a killer toolset to have for those kinds of projects. While the audio content is most definitely the star of the show, we also included a little Reason ReFill with a handful of playable Combinators and a drum kit made from these found sounds. Head over to newatlantisaudio.com for demos and details.

Thursday, May 20

Project Echo: Snapshots from Space


Project Echo: Snapshots from Space, a new Reason ReFill from New Atlantis Audio!

Today we release our latest sound library; "Project Echo: Snapshots from Space", and it's a blast. It was designed by processing high resolution NASA satellite images with spectral analysis, and a whole lot of granular echo and resynthesis. Very unique and whole a lot of fun. In the past we've covered the Arctic, the jungle and the city - so now we can add outer space to that list. Loads of audio demos and details over at the website so go have a look. If you like our previous stuff you'll probably love it.

Tech Specs:
Delivery: Instant Download

Audio Quality: 24 bit

Reason 4 ReFill: 160 Rex2 files, 7 Combinator instruments

Rex Pack: 160 Rex2 files

Audio Pack: 160 Apple Loops/AIFF

*All versions include 100+ Bonus Percussion Single Hits in AIFF format

Inspiration

On August 12, 1960 the Echo 1 satellite was successfully put into orbit. At 100 feet in diameter, the giant metalized balloon was used to reflect radio, telephone and television signals from earth for over 7 years before reentry and burn up in May of 1968.

$19.99


Panoramas - Project Echo by Rackflip

Go to www.rackflip.com to buy and for more information!

Tuesday, May 4

Lost & Found: New York City Nightscapes


This highly unusual Reason ReFill is powered by six years of live nighttime field recording footage captured at various locations all over the Big Apple. Hand-selected gems were processed, resynthesized, combined, mangled and then processed again to produce a truly one-of-a-kind set of sounds for your Reason and Record productions.

Haunting carriage rides through Central Park, ships docking at South Street Seaport, the chatter of tourists and traffic in Times Square, street performers and other "interesting" folk, cars, trains, busses and more from the darkest hours of night in New York, transformed into a diverse, usable, weird and wonderful collection of sonic tools.

Rex Powered

At the heart of every sound in this ReFill is a Rex file. From the drum loops, to the musical elements, to the evolving ambient soundscapes (some nearly two minutes long). Using Rex files to power this collection brings about an entirely new level of sonic potential for your music.

Long-playing field recordings are sliced and diced for instant access to the most interesting elements. The included Combinator instruments, loops and drum kits only begin to scratch the surface. Around every corner is another opportunity for you to take them to entirely new places of your own.

Tech Specs:
Format: Reason 4 ReFill - Instant Download

Contains: 30 Combinator Instruments, 10 Combinator Scenes, 2 Combinator Sound Effects Racks, 3 ReDrum Kits, 40 Drum Hits, 12 Drum Loops, 23 Field Recordings, 11 Field Rhythms, 10 Long Play Soundscapes, 34 Music Elements, 90 Rex Files

Audio Quality: 24 bit Audio and Rex


Soundscapes Demo - Lost & Found NYC Nightscapes by Rackflip

Damn! This looks fantastic, and at $19.99 the intro price is just right. I'll be picking this up ASAP. Go to Rackflip.com for more information and more audio demos.

Sunday, April 11

10 Questions with New Atlantis Audio!


I've been wanting to interview New Atlantis Audio ever since picking up their Polar Elements ReFill the week it came out. This company seemed to come from nowhere with stellar sound design work and incredible graphics... and their website didn't answer very many of those questions. No background, no base city, just quality sounds for a good price. So needless to say I was psyched when Theodore Jordan of N.A.A. agreed to my interview, here it is:

- Who's behind New Atlantis Audio and where are you based?

I'm Theodore Jordan and I'm the main person behind NAA. I'm currently living in New York City. I collaborate with a handful of people scattered around the US, mostly in Boston. My buddy Francis up there was helping out a lot in the beginning but he's a real-life scientist with a proper job now so it's pretty much just me at this point as far as sound design goes. Thanks for having me!

- How did you get started in sound design and why did you choose the Reason platform for your patches?

This is a fun first question because my foray into this whole sound design/computer/Reason mess is one big intertwined ball of snot. I'll try to make it as concise as possible...

I started playing music really young, maybe at 4 or 5 years old. But instead of becoming a budding prodigy, I tolerated lessons and sheet music and spent most of my free time plugging effects pedals into karaoke machines and just making a whole lot of noise. By the mid/late 90's I'm playing bass in some indie rock bands, playing some jazz and get into synths and samplers. It was really foreign territory to me. Nobody I knew was into this stuff so it was a really personal thing for me. I didn't listen to electronic music at all. It was pretty pure exploration. I could make music by myself for the first time and I really loved that. Over the next few years I amassed a bunch of gear and got heavily into sampling. 

Music was still very much a hobby for me at this point, I was an outdoors guy and was studying to become an arborist. My love of the outdoors took me across the country to Seattle. I had a neighbor there who was into MIDI and synths too, he was also into computers. I literally didn't even own a computer at this point and would check my email over dial-up from my Sega Dreamcast. That was my "computer". One day he shows me this crazy new program with rackmount synths, samplers, drum machines… and you could plug them all into each other! It was Reason version 1 and it just come out. I was blown away. Reason 1.0 was literally the first real piece of computer software I ever used, music or otherwise. This kickstarts me on computers and I max out a credit card to buy a Mac and Reason. Haha, and shortly after start selling off my hardware to pay for it. Next thing I know I'm way into audio software, but also getting into graphics and teaching myself to code for the web. I wind up coming back to New York and enrolling in art school.

I take a random unpaid internship for a few credits doing web design work. Just so happens that the company was a music production house and had one of the first big online sample libraries. One day after about 4 months of working for free the boss asks me to call around to find a replacement for the main sound designer/composer dude. He stormed out and quit and left a bunch of half-finished projects behind. Expecting to be laughed out of the room I mention that I've been into the music thing for a long time and maybe I could finish up his work until they found a replacement. Really, I was half-kidding but we end up having a 5 second conversation that went something like this:

"Oh yeah? Well if you can finish all the bullshit he left behind then you can have his job."

When are they due by?

"Last week."

So I skipped school and worked completely through the night. I finished up at about noon the following day and the job was mine. In one night I went from unpaid art student to full-time sound designer. I stayed there for another year or so before they switched gears and sold the company. I made tons and tons (and tons) of loops that they sold online. We put out a handful of sample CDs and we even had a rebranded version of Acid with my sounds all over it. I got to work on all sorts of stuff; some tv music, some little video games. It was a total dream job for a young kid and I learned a whole lot about everything from sound design to the web to running a business. Very, very lucky to have had that opportunity.

In a nutshell, that's how I got started in sound design. 

In the decade since I've worked for some sound companies, done some neat freelance work and gotten very much into field recording. Over the years a lot of gear and software have come into and out of my life but the single thing I've used and stuck with all this time is Reason. When I decided to get back into making soundware I knew I wanted to do some stuff for Reason. The Combinator is obviously huge from an instrument creation standpoint. And the ReFill format is about as clean as it gets for distribution. It's a great community to be a part of as well. The best ReFills are coming out of the small indie shops right now. A great thing about Reason is that people from every conceivable musical corner are using it. I think there is a nice little spot for my work in there somewhere. My sounds definitely won't appeal to every Reason user, but the people who like them seem to really love them. 




- Your refill B.E.A.S.T. features samples from some of the greatest hardware synthesizers ever made, including the Arp 2600, minimoog, Prophet V, MS-20, TB-303...  when creating a refill like this how do you get all the synthesizer sounds together?  Rent, borrow, beg, steal?

Ha, almost all of the above! Those recordings came from a project I was hired to work on up in Boston a few years ago. I was working for a studio and this group of doctorate students came by looking to rent some equipment. They were developing some new software sampler thing that could do some radical time stretching and granular synthesis stuff. In hindsight, similar to Alchemy from Camel Audio. So anyway, they wound up hiring me to record some source material for it.  Luckily New England is really like ground zero for old synths. That's kind of where it all started 30 years ago so there's just so much crazy gear still floating around up there. I just started reaching out to people. I was looking on craigslist and ebay for synths being sold within driving distance and sending them an email like "Hey, I don't want to buy it but I'll give you some cash if you let me come sample it for a little while!"  I wound up meeting a ton of cool people.  The MS-20 was on an active Naval base.  That guy had a bunch of great synths! I nicknamed him "Captain Cutoff".  I was driving around New England and meeting all these people. It was a blast. Anyway, they never got that sampler to market so last year I made a deal with them and got the rights to all of my sounds back. There's loads of unused material in there that I'll probably use for other things. The sources for Polar Elements were in there as well. 


- Both your Physical Therapy and Polar Elements ReFills feature field recordings prominently, what gear do you use to capture your field recordings?

I have a modest little field recording rig.  For a handheld all-rounder I blew my holiday bonus on a Sony PCM-D1 a few years back but not long after I tried a PCM-D50 and honestly felt like it was just as good for what I was doing so I "downgraded" and have been very happy with it. I actually like it much better. I also have a more traditional single point stereo setup, a matched pair of condensers, a shotgun and a very nicely modified Tascam HD that I got on a trade. I want to start capturing in surround now so I may trade up to an 8 track Fostex machine. It's so bulky though. I have this pair of tiny condensers that are meant to be worn on your body. I am experimenting with mounting them on my head for pseudo binaural stereo. I use a little Sonic Studios battery pack. I honestly don't usually recommend field recording gear because there are so many factors to consider. I think comfort is too often overlooked. You're carrying this stuff around, holding it for hours, sometimes you're wearing it. You may need to use it in the rain or in the dark. Once you hit a certain price point the differences in quality shrink and then it becomes more about usability. Get very comfortable headphones! That's my only gear recommendation. =)


- Speaking of field recordings on the Propellerhead's Forum you recently posted about your use of an old upright bass recorded outside in the cold winter for the Polar Elements ReFill, where do you come up with the ideas for your field recordings?

I'm one of those people that believe you can borrow a special moment in sound and enjoy it again later just like a photograph. Polar Elements was originally just going to be part of a fairly straightforward field recording series for picture. I came across one of those big images that are made up of a ton of smaller images, not sure what they're called, a photomosaic I think? Anyway, I thought well what if I can take these small moments in sound and combine them into some larger whole in the same way? That's kind of where the Polar Elements sounds came from. 

So to use that upright bass as an example; We sat outside bowing this poor frozen bass in the snow. Then I stretched a tiny chunk of it a mile long, mashed it with more tiny chunks - maybe the sound of wind or ice cracking - figured out how to loop it and turned it all back into some new instrument that still has those moments buried inside it. In fact, I think the resulting patches portray those moments better than the original source material in a lot of cases. We spent one afternoon inside a cave in New Hampshire banging on giant wind chimes, all to use one tenth of a second of the audio.

Physical Therapy comes from a whole different direction. I had a bunch of footage from Puerto Rico just collecting dust. I was sort of struggling on the percussion sounds I was making so I just threw on some of those nature sounds in the background just to listen to something else and relax. Suddenly I'm designing percussion sounds just to go along with the field recordings and loving the results. I couldn't bare to not include them in the ReFill after that so I worked out a way to make them part of it and it just evolved organically into this strange tropical thing.

There is two-way inspiration happening all over the place with those but sometimes I just want to sleep at night too. I used to go outside and record the ocean for an hour or so at night and loop it on the stereo while I slept. Then I'd wake up in the morning, delete it and do it all over again the next night. We lived right on the water and one night on my way out my wife was like "why don't you just sleep with the window opened?" Haha, she probably has a point there. I guess for me field recordings have always offered a bit of escapism, like a way to revisit places or travel without going anywhere.




- A portion of the proceeds from your Reason ReFills goes to charity, different charities for every ReFill.  You've donated to the Shriner's Hospital for Children, World Wildlife Fund, and Camp Sunshine - I think this is a great idea and I'd imagine it helps you sell more refills, I know I've bought everyone one of your refills because even when I'm low on money I can justify that some of the money is going to charity.  How has the reception been to this and how do you pick the charities?

Well big thanks for being supportive of it, but it actually seems to have no effect on sales at all. Only a small fraction of my customers even notice it, and an even smaller fraction have bothered to register or take part. I actually get a little worried about it sending mixed messages sometimes, like are people trying to figure out if we are sound designers or fund raisers? I don't know. It's still definitely something I will always continue to do, but I'm starting to see potential negatives to publicizing it. Doing charity work is great, but doing it in silence can be even better. The last thing I want is people getting the impression that it's there to boost sales, because it's not the case and it definitely isn't the result. I liked the idea of people helping me to find new organizations to give to but there's just not much feedback in that area at all. I might rethink the whole thing soon. Thanks again though for being behind it, definitely means a lot to me.




- I absolutely love your logo!  It has a iconoclastic look to it, reminiscent of monetary design and  ancient Greek motifs.  Who does your graphic design work and did they also design your website?

Thanks! I do all the graphic design and the website. I've always been a typography and design geek but I can't take much credit for the logo itself as it's just a hybrid of stock vector art mostly. I still do some freelance design work so it's always a struggle to not constantly redesign the website. I stripped it down to almost nothing and try to just leave it alone.


- New Atlantis also does for-hire sound design work.  Is it difficult to find the clients for this type of work and how would you compare it to designing ReFills and can you give us an example of some of the for-hire jobs you've done?

Well it's definitely not the kind of thing you'll see an ad for in the paper. I have a small group of people I've known for a while who throw me little bits of work for specific types of things. Some neat work in audiobooks and art installations. I used to do more "normal" work, sounds for television mostly, but lately it's been oddball stuff.

With client work your goals are clearly defined. The processes in between are basically the same, you're using the same tools. There's just rules in place. I've never sat down and said "I am going to make a Reason ReFill that has x number of patches, sounds like y and will go on sale on date z." I just let it evolve naturally and sometimes a cohesive collection is born. I don't really make much music for public consumption anymore so these ReFills are sort of my albums and the patches are my songs. Corny, but kinda true. All of my ReFills are very thematic/conceptual or whatever you'd call it. When doing those, it's my concept. With client work, it's their concept. That's the major difference I guess.

I'm working on one project up in MA that is a pretty regular exhibit of modern art pieces; sculptures, paintings etc, but they are having me hide microphones inside the pieces and throughout the space. The idea is to take in people's commentary on the art, do all sorts of weird stuff with the audio on the fly and then spit it back out into the room through the sound system, along with my own ambient soundscapes, maybe some beats. And that becomes sort of an exhibit unto itself. A realtime soundtrack I guess. The trick is timing, and having enough of a delay so there isn't feedback, but getting sounds back into the room soon enough so that people can hear their own voices before they leave an area. Ha, I'm hiding up in the rafters basically missing the whole show, should be fun.




- Your Physical Therapy ReFill has some absolutely fantastic mallet patches, which I was actually looking for at the time it came out.  What was your process for recording the different samples used in the refill and what different instruments did you use?

Thanks! That's great to hear because all of the instrument sounds in there were actually created with synths. The only "real" sounds are the nature sounds.  I love tuned percussion and I hadn't had the chance to mess with acoustic modeling in a long time so it was a lot of fun to make. A lot of people seem to think the mallet sounds are real sampled marimbas and stuff so I guess it came out good. 

I used Sculpture, Reaktor, a Yamaha VL-7 and the Applied Acoustics thing. I borrowed a VSynth too but didn't use it much. Most of the sounds are combinations of tones from those sources. I'm pretty happy with the way it turned out, especially considering each instrument contains only a single sample. 

Might be worth mentioning that that all of the instruments in all of my ReFills contain only a single waveform each. That was a goal of mine from the beginning, partly because I absolutely hate multisampling. I just get so bored with it. I also love the old school days of sampling and working with hard limitations. It was definitely a challenge at times. For mallet and bass it's not too bad, but Polar Elements was a lot of work. Some of the sounds in there are pretty complex and huge sounding and people are usually shocked to find out it's coming from a one second blip of noise.


- Speaking of samples, what software do you use to trim your audio down?

Well for years I was a diehard Soundtrack Pro fan. But sometime (in v2 it seems) this really dangerous bug came about in it and unfortunately I've had to stop using it. When working with mono files you can randomly get blasted with an outrageously loud white noise spike in the right channel. The meters read at over 600db! Ha, I don't know if that's even physically possible but it's definitely LOUD. I've gotten hit with it a few times and have had to stop working for days or even weeks at a time to rest my ear. It's really serious and if you're wearing headphones (which I do often), could easily cause permanent damage. May already have for all I know. Scary stuff. I'm trying WaveEditor from Audiofile Engineering these days. I'm still getting used to it and I miss a lot of STP's features. I really miss the effects. Anyway, WaveEditor it is, for the time being.


- What advice would you give to someone that wants to get into Sound Design and is there anything you wish someone had clued you in on when you began that you had to learn "the hard way"?

Well there are certainly some markets for sound designers that can provide a fairly normal and stable career, the video game industry is probably a good example. There is always work in sound for picture. It's tough to break in on the large scale, everyone I know who have "Hollywood" type sound jobs did the traditional thing of working for free making coffee and running wire for years and gradually worked up through the ranks. All these industries use a set of very specialized tools too, in addition to the standard musician's software, so do your homework and learn the voodoo. I can definitely vouch for the benefits of the good old fashioned internship.

I guess my only real advice might be to try to only do work that you love, try hard to stay happy. That sounds cliche but there's nothing worse than trying to force yourself to be creative for something you aren't into. I worked at a jingle house once making awful music for awful television commercials and it sucked the life out of me. I couldn't enjoy making music on my own after a solid work week of that and I was pretty miserable. Don't get me wrong, I can think of a million worse jobs than writing music for tv commercials so it's not a lack of appreciation. I've been very lucky. Just feel good about what you're creating is all.

Oh, and fuck gear. Seriously. It's meaningless. All of it. Pretend it doesn't exist. Worry only about your ears and your ideas. You will actually be needing those.
 

- What is New Atlantis Audio working on currently and can we expect a new Reason ReFill coming out from you guys in the near future?

There's 3 or 4 ReFills in progress that I'd love to get wrapped up as soon as possible. Not sure when exactly though, just "soon"? =) 

Still focusing on sample-based stuff, that's just my thing. I'm buying some land up in the woods in the middle of nowhere and building a house on it with my wife and our friends so probably expect a lot of field recordings in future releases.  Really looking forward to moving out of the city.


Thanks for the great interview Theodore! I can't wait to find out what New Atlantis Audio releases next. And as a gift to Resonant Filter readers for the month of April if you use the code "RESFILT" at check out you'll receive a 25% discount on their ReFills. How cool is that!